While Open Handed doesn’t affect Prove Thyself or Leader at all, it does boost Bond very well. Considering that his three perks are already fairly decent and provide passive bonuses just from playing the objective normally, there aren’t many other perks that can make them any stronger. The Advanced Dwight Build was made with the intent of using all 3 of Dwight’s teachable perks. Lightweight: Your Scratch Marks start to disappear 1/2/3 seconds sooner.ĭesperate Measures: Increases Healing and Unhooking speeds by 10/12/14% for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56%.Īdvanced Dwight - Dead by Daylight Adept Survivor Perk Build #1
#Oni x dwight generator#
The mix of team helping and generator repairing perks allows you a lot of versatility.īond: The Auras of other Survivors are revealed to you when they are within a range of 20/28/36 meters.Your scratch marks disappear quicker making it harder for the killer to track you.The perk “Prove Thyself” allows you to speed through generators as well as gain bloodpoints faster.Bond allows you to know where your teammates are at all times.However, it helps you heal and unhook others faster, which may come in clutch in some close end game scenarios. Lightweight helps mitigate that risk by getting rid of the scratch marks faster.ĭesperate Measures is a somewhat odd choice of a perk, as it isn’t used too often.
Normally when running from objective to objective, you leave scratch marks behind that last for a pretty substantial amount of time, which may lead the killer to find you, even though he never actually saw you. When you aren’t speeding through repairing generators, lightweight helps you get to where you are going while reducing the risk of being found by the killer. Bond and Prove Thyself have a natural synergy, being that Prove Thyself needs other teammates to work, and Bond helps you find those teammates very easily. The Carry Dwight Build utilizes 2 out of 3 of Dwight’s teachable perks. THE CARRY DWIGHT BUILD | Dead by Daylight